<?xml version="1.0" encoding="utf-8"?>
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  <title>JAEV Notes</title>
  <subtitle>Short explanatory pages by JAEV on computer and generative art: algorithms, machines, artists and exhibitions.</subtitle>
  <link href="https://jaev.gallery/notes/feed.xml" rel="self"/>
  <link href="https://jaev.gallery/notes/"/>
  <id>https://jaev.gallery/notes/</id>
  <author><name>JAEV Notes</name><uri>https://jaev.gallery/notes/</uri></author>
  <updated>2026-10-23T00:00:00Z</updated>
  <entry>
    <title>Digital Harmony (John Whitney, 1980)</title>
    <link href="https://jaev.gallery/notes/john-whitney-digital-harmony/"/>
    <id>https://jaev.gallery/notes/john-whitney-digital-harmony/</id>
    <published>2026-10-23T00:00:00Z</published>
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>In Digital Harmony (1980) John Whitney described the principle of his computer films: every element moves at a whole-number multiple of one speed. How it works.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/john-whitney-digital-harmony-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>The harmonograph</title>
    <link href="https://jaev.gallery/notes/harmonograph/"/>
    <id>https://jaev.gallery/notes/harmonograph/</id>
    <published>2026-10-23T00:00:00Z</published>
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>The harmonograph draws with two pendulums swinging at right angles. Tisley&#39;s instrument of the 1870s, how it is tuned, why its lines spiral inwards.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/harmonograph-plate-iv-1909.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>AxiDraw (Evil Mad Scientist, 2016)</title>
    <link href="https://jaev.gallery/notes/axidraw/"/>
    <id>https://jaev.gallery/notes/axidraw/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-22T00:00:00Z</updated>
    <summary>The AxiDraw, the pen plotter Evil Mad Scientist made from 2016: travel, resolution, how Inkscape and the command line drive it, and the NextDraw after it.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/axidraw-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Bézier curves</title>
    <link href="https://jaev.gallery/notes/bezier-curves/"/>
    <id>https://jaev.gallery/notes/bezier-curves/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>How four points define a Bézier curve, how de Casteljau&#39;s construction draws it, why Renault and Citroën needed it, and how a plotter draws one.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/bezier-curves-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Boids (Craig Reynolds, 1986)</title>
    <link href="https://jaev.gallery/notes/boids-craig-reynolds/"/>
    <id>https://jaev.gallery/notes/boids-craig-reynolds/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Boids is Craig Reynolds&#39;s 1986 flocking model: each simulated bird follows three local rules, and a flock appears. The rules, the paper and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/boids-craig-reynolds-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Bresenham&#39;s line algorithm (1962)</title>
    <link href="https://jaev.gallery/notes/bresenham-line-algorithm/"/>
    <id>https://jaev.gallery/notes/bresenham-line-algorithm/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>How Jack Bresenham&#39;s 1962 rule turns a straight line into steps for a pen plotter, with whole numbers only. The rule, the IBM machines and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/bresenham-line-algorithm-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Catalog (John Whitney, 1961)</title>
    <link href="https://jaev.gallery/notes/john-whitney-catalog/"/>
    <id>https://jaev.gallery/notes/john-whitney-catalog/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>John Whitney&#39;s Catalog (1961) is a seven-minute film of effects made on an analogue machine built from a wartime anti-aircraft gun director. How it worked.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/john-whitney-catalog-m5-director.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Circle packing</title>
    <link href="https://jaev.gallery/notes/circle-packing/"/>
    <id>https://jaev.gallery/notes/circle-packing/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Circle packing fills an area with circles that never overlap: the densest packing, the Apollonian gasket, the random method artists use, a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/circle-packing-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Computer Technique Group (Tokyo, 1966–1969)</title>
    <link href="https://jaev.gallery/notes/computer-technique-group/"/>
    <id>https://jaev.gallery/notes/computer-technique-group/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>The Computer Technique Group was a Tokyo collective that made computer graphics with IBM machines from 1966 to 1969, among them Running Cola is Africa.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/computer-technique-group-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Contour lines with marching squares</title>
    <link href="https://jaev.gallery/notes/marching-squares-contour-lines/"/>
    <id>https://jaev.gallery/notes/marching-squares-contour-lines/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Marching squares draws contour lines through a grid of values: four corners, sixteen cases, one lookup table. How it works, and the saddle problem.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/marching-squares-contour-lines-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Conway&#39;s Game of Life (1970)</title>
    <link href="https://jaev.gallery/notes/game-of-life/"/>
    <id>https://jaev.gallery/notes/game-of-life/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>The Game of Life: John Conway&#39;s 1970 grid of cells that live, die and are born by three rules. The rules as first published, the glider, a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/game-of-life-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Cubic Limit (Manfred Mohr, 1973–75)</title>
    <link href="https://jaev.gallery/notes/manfred-mohr-cubic-limit/"/>
    <id>https://jaev.gallery/notes/manfred-mohr-cubic-limit/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>In Cubic Limit (1973–75) Manfred Mohr used the twelve edges of a cube as an alphabet: subsets of lines, rotation, all combinations. With a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/manfred-mohr-cubic-limit-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Cybernetic Serendipity (ICA, London, 1968)</title>
    <link href="https://jaev.gallery/notes/cybernetic-serendipity/"/>
    <id>https://jaev.gallery/notes/cybernetic-serendipity/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Cybernetic Serendipity, curated by Jasia Reichardt at the ICA in London in 1968, showed computer art, music, poetry and machines. What was in it.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/cybernetic-serendipity-jasia-reichardt-2022.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Datasaab and Swedish computer art (D2, D21, D22)</title>
    <link href="https://jaev.gallery/notes/datasaab-and-swedish-computer-art/"/>
    <id>https://jaev.gallery/notes/datasaab-and-swedish-computer-art/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Which Swedish artists used Datasaab computers in the 1960s, and how: Neutron Star, Supersonics and the Lund picture, all through one engineer.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/datasaab-d21-tekniska-museet.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Design by Numbers (John Maeda, 1999)</title>
    <link href="https://jaev.gallery/notes/design-by-numbers/"/>
    <id>https://jaev.gallery/notes/design-by-numbers/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Design by Numbers, John Maeda&#39;s small language from MIT (1999) for teaching designers to draw with code: Paper, Pen, Line, Repeat. With a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/design-by-numbers-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Desmond Paul Henry&#39;s drawing machines (1961–1967)</title>
    <link href="https://jaev.gallery/notes/desmond-paul-henry-drawing-machines/"/>
    <id>https://jaev.gallery/notes/desmond-paul-henry-drawing-machines/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>In the 1960s the Manchester philosopher Desmond Paul Henry built drawing machines from wartime bombsight computers. How they worked and where they went.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/desmond-paul-henry-drawing-machines-henry-estate.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Diffusion-limited aggregation (Witten and Sander, 1981)</title>
    <link href="https://jaev.gallery/notes/diffusion-limited-aggregation/"/>
    <id>https://jaev.gallery/notes/diffusion-limited-aggregation/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Diffusion-limited aggregation: particles wander at random and stick where they touch, growing a branching cluster. Witten and Sander&#39;s 1981 model, live.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/diffusion-limited-aggregation-copper-kevin-r-johnson.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>EMS, Elektronmusikstudion (Stockholm, 1964)</title>
    <link href="https://jaev.gallery/notes/ems-elektronmusikstudion/"/>
    <id>https://jaev.gallery/notes/ems-elektronmusikstudion/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>EMS, the Electronic Music Studio in Stockholm, opened at Sveriges Radio in 1964 and became a computer-controlled studio. Its machines and its history.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/ems-buchla-200-tekniska-museet-possan.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Floyd–Steinberg dithering (1976)</title>
    <link href="https://jaev.gallery/notes/floyd-steinberg-dithering/"/>
    <id>https://jaev.gallery/notes/floyd-steinberg-dithering/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>How Floyd–Steinberg dithering turns grey into black and white dots by passing each pixel&#39;s rounding error to its neighbours: 7, 3, 5 and 1 sixteenths.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/floyd-steinberg-dithering-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Herbert W. Franke (1927–2022)</title>
    <link href="https://jaev.gallery/notes/herbert-w-franke/"/>
    <id>https://jaev.gallery/notes/herbert-w-franke/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-22T00:00:00Z</updated>
    <summary>Herbert W. Franke (Vienna 1927 – Egling 2022): physicist, writer and computer art pioneer. Oscillograms from 1954, Quadrate, KAES, Ars Electronica.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/herbert-w-franke-mike-krueger.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>The Hilbert curve</title>
    <link href="https://jaev.gallery/notes/hilbert-curve/"/>
    <id>https://jaev.gallery/notes/hilbert-curve/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>The Hilbert curve (1891) is one path through every cell of a square grid. How it is built, why near points stay near, and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/hilbert-curve-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Hiroshi Kawano (1925–2012)</title>
    <link href="https://jaev.gallery/notes/hiroshi-kawano/"/>
    <id>https://jaev.gallery/notes/hiroshi-kawano/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Hiroshi Kawano, a Japanese philosopher of aesthetics, made computer designs from 1964 with Markov chains and painted the printouts by hand. How it worked.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/hiroshi-kawano-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>HP 7475A plotter (1983)</title>
    <link href="https://jaev.gallery/notes/hp-7475a/"/>
    <id>https://jaev.gallery/notes/hp-7475a/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>The HP 7475A, Hewlett-Packard&#39;s six-pen desktop plotter of 1983: how it moves the paper, its speed and unit, its pens, and how to drive it today.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/hp-7475a-shelby-jueden.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Hummingbird (Charles Csuri, 1967–68)</title>
    <link href="https://jaev.gallery/notes/charles-csuri-hummingbird/"/>
    <id>https://jaev.gallery/notes/charles-csuri-hummingbird/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Hummingbird is Charles Csuri&#39;s computer-animated film in which a drawing of a bird is broken up, scattered and put back. How it was made, and where it is.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/charles-csuri-hummingbird-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Hypotrochoids: the maths behind Spirograph</title>
    <link href="https://jaev.gallery/notes/spirograph-hypotrochoid/"/>
    <id>https://jaev.gallery/notes/spirograph-hypotrochoid/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>A Spirograph draws hypotrochoids: a wheel rolling inside a ring. The formula, why the tooth counts decide the number of points, and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/spirograph-hypotrochoid-palitoy-set-multicherry.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>L-systems (Aristid Lindenmayer, 1968)</title>
    <link href="https://jaev.gallery/notes/l-systems-lindenmayer/"/>
    <id>https://jaev.gallery/notes/l-systems-lindenmayer/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>L-systems rewrite every letter of a string at once. Aristid Lindenmayer&#39;s 1968 idea, how a turtle turns the string into a plant, and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/l-systems-lindenmayer-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>The linear congruential generator</title>
    <link href="https://jaev.gallery/notes/linear-congruential-generator/"/>
    <id>https://jaev.gallery/notes/linear-congruential-generator/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Multiply, add, keep the remainder: how a linear congruential generator makes random-looking numbers, why it repeats, and the one Georg Nees drew with.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/linear-congruential-generator-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Lissajous figures and the harmonograph</title>
    <link href="https://jaev.gallery/notes/lissajous-figures-harmonograph/"/>
    <id>https://jaev.gallery/notes/lissajous-figures-harmonograph/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Lissajous figures are the curves of two swings at right angles. Lissajous&#39;s tuning forks of 1857, the drawing machines and pendulums, and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/lissajous-figures-pickering-1869-plate.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Méta-Matics (Jean Tinguely, 1959)</title>
    <link href="https://jaev.gallery/notes/jean-tinguely-meta-matics/"/>
    <id>https://jaev.gallery/notes/jean-tinguely-meta-matics/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Jean Tinguely&#39;s Méta-Matics (1959) were motor-driven machines that made abstract drawings for visitors. How they worked, and how they differ from plotters.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/jean-tinguely-meta-matics-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Moiré patterns</title>
    <link href="https://jaev.gallery/notes/moire-patterns/"/>
    <id>https://jaev.gallery/notes/moire-patterns/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Moiré: the broad bands that appear where two fine sets of lines overlap. How they form, how wide they are, and their place in Swedish computer art.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/moire-patterns-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Plotter pens, from ballpoints to fineliners</title>
    <link href="https://jaev.gallery/notes/plotter-pens/"/>
    <id>https://jaev.gallery/notes/plotter-pens/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Which pens plotters have drawn with since the 1960s: the IBM 1627&#39;s ballpoint, HP and Roland cartridges, drafting pens and today&#39;s fineliners.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/plotter-pens-alps-mogor.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Poisson disc sampling</title>
    <link href="https://jaev.gallery/notes/poisson-disc-sampling/"/>
    <id>https://jaev.gallery/notes/poisson-disc-sampling/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Poisson disc sampling scatters points at random, never closer than a set distance. Why plain randomness clumps, Bridson&#39;s 2007 algorithm, a sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/poisson-disc-sampling-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Processing (Ben Fry and Casey Reas, 2001)</title>
    <link href="https://jaev.gallery/notes/processing/"/>
    <id>https://jaev.gallery/notes/processing/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-22T00:00:00Z</updated>
    <summary>Processing, started in 2001 by Ben Fry and Casey Reas at the MIT Media Lab, is a free language for drawing with code. Its origins, and how a sketch runs.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/processing-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Punched paper tape</title>
    <link href="https://jaev.gallery/notes/punched-paper-tape/"/>
    <id>https://jaev.gallery/notes/punched-paper-tape/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>How punched paper tape carried programs and plotter drawings in the 1960s: the eight-track standard, Nake&#39;s Graphomat tape, a compiler on tape.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/punched-paper-tape-5-and-8-hole-tedcoles.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>The random walk</title>
    <link href="https://jaev.gallery/notes/random-walk/"/>
    <id>https://jaev.gallery/notes/random-walk/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>A random walk is a path of steps in random directions. Karl Pearson named it in 1905. How far a walker gets, why it comes home, and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/random-walk-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Reaction–diffusion (Alan Turing, 1952)</title>
    <link href="https://jaev.gallery/notes/reaction-diffusion/"/>
    <id>https://jaev.gallery/notes/reaction-diffusion/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Two chemicals that react and spread can turn an even mixture into spots and stripes. Turing&#39;s 1952 idea, the Gray-Scott model and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/reaction-diffusion-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Roland DXY plotters</title>
    <link href="https://jaev.gallery/notes/roland-dxy-plotters/"/>
    <id>https://jaev.gallery/notes/roland-dxy-plotters/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Roland DG&#39;s DXY desktop pen plotters of the 1980s: how they work, their step size, speed and pens, the two command languages, and using one today.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/roland-dxy-plotters-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Roman Verostko and the Algorists (1995)</title>
    <link href="https://jaev.gallery/notes/algorists-verostko/"/>
    <id>https://jaev.gallery/notes/algorists-verostko/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>In 1995 Roman Verostko and Jean-Pierre Hébert named artists who use their own algorithms algorists. The definition, and Verostko&#39;s brush plotter.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/algorists-verostko-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Rörelse i konsten (Moderna Museet, 1961)</title>
    <link href="https://jaev.gallery/notes/rorelse-i-konsten-1961/"/>
    <id>https://jaev.gallery/notes/rorelse-i-konsten-1961/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Rörelse i konsten (Movement in Art), Moderna Museet 1961: 233 works that moved, a drawing machine by Tinguely, and a tour of 143,000 visitors.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/rorelse-i-konsten-1961-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Senster (Edward Ihnatowicz, 1970)</title>
    <link href="https://jaev.gallery/notes/edward-ihnatowicz-senster/"/>
    <id>https://jaev.gallery/notes/edward-ihnatowicz-senster/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>The Senster, Edward Ihnatowicz&#39;s hydraulic sculpture for Philips&#39;s Evoluon (1970–74), turned toward sounds and shied from noise. How it worked.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/edward-ihnatowicz-senster-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Studies in Perception I (Knowlton and Harmon, 1966)</title>
    <link href="https://jaev.gallery/notes/knowlton-harmon-studies-in-perception/"/>
    <id>https://jaev.gallery/notes/knowlton-harmon-studies-in-perception/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Studies in Perception I, the Bell Labs computer nude of 1966: a photograph turned into a mosaic of electronic symbols. The method, and what happened.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/knowlton-harmon-studies-in-perception-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Tektronix 4010 storage tube terminal</title>
    <link href="https://jaev.gallery/notes/tektronix-4010/"/>
    <id>https://jaev.gallery/notes/tektronix-4010/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>The Tektronix 4010 graphics terminal of the early 1970s: how its storage tube kept a drawing on screen without memory, its 1024 × 780 points, and PLOT-10.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/tektronix-4010-us-map-gesswein.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>TSP art</title>
    <link href="https://jaev.gallery/notes/tsp-art/"/>
    <id>https://jaev.gallery/notes/tsp-art/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>TSP art draws a picture with one closed line through thousands of dots, found by solving the travelling salesman problem. The method, step by step.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/tsp-art-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Voronoi diagrams and Delaunay triangulation</title>
    <link href="https://jaev.gallery/notes/voronoi-delaunay/"/>
    <id>https://jaev.gallery/notes/voronoi-delaunay/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>A Voronoi diagram splits a plane into the areas nearest each point; the Delaunay triangulation joins neighbours. How both work, with a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/voronoi-delaunay-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>vpype: preparing SVG for a plotter</title>
    <link href="https://jaev.gallery/notes/vpype/"/>
    <id>https://jaev.gallery/notes/vpype/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>vpype, Antoine Beyeler&#39;s command-line tool for plotter files: its pipelines, what linemerge and linesort do, and how it writes HP-GL for old plotters.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/vpype-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Weighted Voronoi stippling (Secord, 2002)</title>
    <link href="https://jaev.gallery/notes/weighted-voronoi-stippling/"/>
    <id>https://jaev.gallery/notes/weighted-voronoi-stippling/</id>
    <published>2026-10-21T00:00:00Z</published>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>Adrian Secord&#39;s weighted Voronoi stippling turns a grey image into evenly spaced dots, denser where it is dark, by moving each dot to its cell&#39;s centre.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/weighted-voronoi-stippling-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>10 PRINT CHR$(205.5+RND(1)); : GOTO 10</title>
    <link href="https://jaev.gallery/notes/ten-print-maze/"/>
    <id>https://jaev.gallery/notes/ten-print-maze/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>10 PRINT CHR$(205.5+RND(1)); : GOTO 10 is a one-line Commodore 64 program that draws a random maze. What each part does and where it came from.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/ten-print-maze-commodore-64-screen.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>AARON&#39;s rules (Harold Cohen, 1970s)</title>
    <link href="https://jaev.gallery/notes/aaron-rules/"/>
    <id>https://jaev.gallery/notes/aaron-rules/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Harold Cohen&#39;s AARON drew with if-then rules, frequencies and a map of used space. His own 1979 description of the rules, and a small reconstruction.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/aaron-rules-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Air-quality measurements as material</title>
    <link href="https://jaev.gallery/notes/air-quality-data-as-art-material/"/>
    <id>https://jaev.gallery/notes/air-quality-data-as-art-material/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>What European air-quality stations measure, what nitrogen dioxide and ozone are, the limits, and what to know before using unverified data in a work.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/air-quality-data-as-art-material-olof-brostrom-unverified-air-0011.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Astrid Sampe, Sten Kallin and the computer textile</title>
    <link href="https://jaev.gallery/notes/astrid-sampe-computer-textile/"/>
    <id>https://jaev.gallery/notes/astrid-sampe-computer-textile/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>How the designer Astrid Sampe and IBM programmer Sten Kallin made printed fabrics from plotter drawings on an IBM 1130, and which of them museums hold.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/astrid-sampe-portrait-konstnarslexikon.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Beck &amp; Jung (Holger Bäckström and Bo Ljungberg)</title>
    <link href="https://jaev.gallery/notes/beck-and-jung/"/>
    <id>https://jaev.gallery/notes/beck-and-jung/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Beck &amp; Jung were the Lund artist Holger Bäckström and the engineer Bo Ljungberg. Their image alphabet, line printers and the Chromo Cube.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/beck-and-jung-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>The Benson plotter (Paris, 1970–1983)</title>
    <link href="https://jaev.gallery/notes/benson-plotter/"/>
    <id>https://jaev.gallery/notes/benson-plotter/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>The French Benson flatbed plotter Manfred Mohr drew on in Paris from 1970 to 1983: its size, step and paper, and how a drawing reached it.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/benson-plotter-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Bitcoin&#39;s difficulty</title>
    <link href="https://jaev.gallery/notes/bitcoin-difficulty/"/>
    <id>https://jaev.gallery/notes/bitcoin-difficulty/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>What Bitcoin&#39;s difficulty measures, how the target, hash and nonce work, and why the network adjusts it every 2,016 blocks to keep ten minutes per block.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/bitcoin-difficulty-olof-brostrom-difficulty-972231.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>CalComp 565 drum plotter</title>
    <link href="https://jaev.gallery/notes/calcomp-565/"/>
    <id>https://jaev.gallery/notes/calcomp-565/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>The CalComp 565, the drum plotter IBM also sold as the 1627: how it moved the pen in steps, the line algorithm written for it, and the artists who used it.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/calcomp-565-marcin-wichary.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>COLOR, Mikael Jern&#39;s raster program (Lund, 1970s)</title>
    <link href="https://jaev.gallery/notes/color-program-mikael-jern/"/>
    <id>https://jaev.gallery/notes/color-program-mikael-jern/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>COLOR was the software that turned data into dots for the Hertz ink-jet plotter in Lund. How it made tones, solved hidden surfaces and led to UNIRAS.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/color-program-mikael-jern-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Computer Composition with Lines (A. Michael Noll, 1964)</title>
    <link href="https://jaev.gallery/notes/michael-noll-computer-composition-with-lines/"/>
    <id>https://jaev.gallery/notes/michael-noll-computer-composition-with-lines/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-24T00:00:00Z</updated>
    <summary>A. Michael Noll&#39;s Computer Composition with Lines and his 1966 test: 100 people compared it with a Mondrian. The rules, the results and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/michael-noll-computer-composition-with-lines-and-mondrian-2.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Digitalteatern (Malmö, 1981–1985)</title>
    <link href="https://jaev.gallery/notes/digitalteatern-malmo/"/>
    <id>https://jaev.gallery/notes/digitalteatern-malmo/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Digitalteatern was Charlotte and Sture Johannesson&#39;s Apple II computer art studio in Malmö: what it had, how they worked, why it ended.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/apple-ii-plus-bilby.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Flow fields</title>
    <link href="https://jaev.gallery/notes/flow-fields/"/>
    <id>https://jaev.gallery/notes/flow-fields/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>A flow field is a grid of angles that curves follow step by step: how the grid is filled, how the curves are kept apart, and where the method comes from.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/flow-fields-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Generative Computergrafik (Stuttgart, 1965)</title>
    <link href="https://jaev.gallery/notes/generative-computergrafik-stuttgart-1965/"/>
    <id>https://jaev.gallery/notes/generative-computergrafik-stuttgart-1965/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>From 5 to 19 February 1965 Georg Nees showed computer drawings in Stuttgart, one of the first exhibitions of computer art. What was shown and said.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/generative-computergrafik-stuttgart-1965-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>The Hertz ink-jet colour plotter (Lund, 1970s)</title>
    <link href="https://jaev.gallery/notes/hertz-ink-jet-colour-plotter/"/>
    <id>https://jaev.gallery/notes/hertz-ink-jet-colour-plotter/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>How Hellmuth Hertz&#39;s ink-jet plotter at Lund University printed computer images in three inks in the 1970s, and what became of it.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/hertz-ink-jet-colour-plotter-tekniska-museet.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Hommage à Paul Klee 13/9/65 Nr. 2 (Frieder Nake, 1965)</title>
    <link href="https://jaev.gallery/notes/frieder-nake-hommage-a-paul-klee/"/>
    <id>https://jaev.gallery/notes/frieder-nake-hommage-a-paul-klee/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Frieder Nake&#39;s Hommage à Paul Klee (1965): bands, vertical lines, triangles and circles chosen by chance. The rules, the machines and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/frieder-nake-hommage-a-paul-klee-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>HP-GL, the language of pen plotters</title>
    <link href="https://jaev.gallery/notes/hp-gl/"/>
    <id>https://jaev.gallery/notes/hp-gl/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>HP-GL, Hewlett-Packard&#39;s plotter language from 1977: what IN, SP, PU and PD mean, how big a plotter unit is, and how to make HP-GL today.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/hp-gl-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>The IBM 1130 and Swedish computer art</title>
    <link href="https://jaev.gallery/notes/ibm-1130-swedish-computer-art/"/>
    <id>https://jaev.gallery/notes/ibm-1130-swedish-computer-art/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>A spare IBM 1130 and its drum plotter in Solna made Sweden&#39;s first plotter art: Sten Kallin with Astrid Sampe and Sture Johannesson, c. 1970–75.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/ibm-1130-tnmoc-badgerscp.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Interruptions (Vera Molnár, 1968–69)</title>
    <link href="https://jaev.gallery/notes/vera-molnar-interruptions/"/>
    <id>https://jaev.gallery/notes/vera-molnar-interruptions/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Vera Molnár&#39;s Interruptions: a grid of short lines, each turned at random, with areas left empty. What the rule does, with a live sketch by JAEV.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/vera-molnar-interruptions-diagram-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Jan W. Morthenson (1940–2024)</title>
    <link href="https://jaev.gallery/notes/jan-w-morthenson/"/>
    <id>https://jaev.gallery/notes/jan-w-morthenson/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Jan W. Morthenson, Swedish composer, made Neutron Star (1967) on a power company&#39;s computer. What the program did and how the piece was made.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/jan-w-morthenson-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Lars-Gunnar Bodin (1935–2021)</title>
    <link href="https://jaev.gallery/notes/lars-gunnar-bodin/"/>
    <id>https://jaev.gallery/notes/lars-gunnar-bodin/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Lars-Gunnar Bodin, Swedish composer and intermedia artist, made one of the first computer-planned pictures in Sweden in 1968. How he worked.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/lars-gunnar-bodin-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Line hatching for pen plotters</title>
    <link href="https://jaev.gallery/notes/line-hatching/"/>
    <id>https://jaev.gallery/notes/line-hatching/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>A pen plotter cannot paint a surface. How a program fills a shape with parallel lines, how spacing and crossing give tone, and in what order the lines go.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/line-hatching-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>MusicBox (Knut Wiggen, EMS Stockholm, 1971–75)</title>
    <link href="https://jaev.gallery/notes/knut-wiggen-musicbox/"/>
    <id>https://jaev.gallery/notes/knut-wiggen-musicbox/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>MusicBox was Knut Wiggen&#39;s composition program at EMS in Stockholm: music as a network of boxes that pass numbers on. How it worked, and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/ems-control-desk-norsk-teknisk-museum-bjoertvedt.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Openly licensed photographs as material</title>
    <link href="https://jaev.gallery/notes/commons-images-as-material/"/>
    <id>https://jaev.gallery/notes/commons-images-as-material/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>What CC0 and CC BY allow, what attribution means, where openly licensed photographs are found, and how artists combine many of them into one image.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/commons-images-as-material-olof-brostrom-group-photo-0121.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Perlin noise (Ken Perlin, 1983)</title>
    <link href="https://jaev.gallery/notes/perlin-noise/"/>
    <id>https://jaev.gallery/notes/perlin-noise/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Perlin noise is a random function Ken Perlin made in 1983 for film textures: how its grid of gradients works, and why it is zero at every grid point.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/perlin-noise-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Plotter path optimisation</title>
    <link href="https://jaev.gallery/notes/plotter-path-optimisation/"/>
    <id>https://jaev.gallery/notes/plotter-path-optimisation/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Why the order of lines matters to a pen plotter, how a greedy nearest-neighbour sort cuts the pen&#39;s travel in the air, and its link to the travelling salesman.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/plotter-path-optimisation-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>The RGB colour cube</title>
    <link href="https://jaev.gallery/notes/rgb-colour-cube/"/>
    <id>https://jaev.gallery/notes/rgb-colour-cube/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>How a screen mixes red, green and blue light, why that makes a cube of 16,777,216 colours, and how a printed colour cube in ink differs.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/rgb-colour-cube-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Schotter (Georg Nees, 1968)</title>
    <link href="https://jaev.gallery/notes/georg-nees-schotter/"/>
    <id>https://jaev.gallery/notes/georg-nees-schotter/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Schotter (Gravel) by Georg Nees: 264 squares whose random shift and rotation grow with a single counter. The rule, the random numbers and a live sketch.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/georg-nees-schotter-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>SHA-256 as a source of chance</title>
    <link href="https://jaev.gallery/notes/sha-256-as-random-source/"/>
    <id>https://jaev.gallery/notes/sha-256-as-random-source/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>How a hash function such as SHA-256 turns any text into a fixed 256-bit number that looks random, and why generative artists use it to make choices.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/sha-256-as-random-source-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Sol LeWitt&#39;s instructions as algorithms (Wall Drawing 86)</title>
    <link href="https://jaev.gallery/notes/sol-lewitt-instructions-as-algorithms/"/>
    <id>https://jaev.gallery/notes/sol-lewitt-instructions-as-algorithms/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Sol LeWitt&#39;s Wall Drawing 86 (1971) is one sentence: ten thousand lines covering the wall evenly. What a program must decide to carry it out.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/sol-lewitt-wall-drawing-86-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Sture Johannesson (1935–2018)</title>
    <link href="https://jaev.gallery/notes/sture-johannesson/"/>
    <id>https://jaev.gallery/notes/sture-johannesson/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Sture Johannesson, Swedish poster artist, turned to IBM&#39;s computers after the 1968 Lund poster scandal. How he and Sten Kallin made pictures from one line.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/sture-johannesson-2005-leffmann.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Tendencies 4: Computers and Visual Research (Zagreb, 1968–69)</title>
    <link href="https://jaev.gallery/notes/tendencies-4-zagreb/"/>
    <id>https://jaev.gallery/notes/tendencies-4-zagreb/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Tendencies 4 brought computer art into the New Tendencies movement in Zagreb: a colloquy in August 1968, a journal and an exhibition in 1969.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/tendencies-4-zagreb-jaev.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Truchet tiles</title>
    <link href="https://jaev.gallery/notes/truchet-tiles/"/>
    <id>https://jaev.gallery/notes/truchet-tiles/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>Truchet tiles are squares split along the diagonal into two colours, described by Sébastien Truchet in 1704. How they combine, and what happens at random.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/truchet-tiles-douat-1722-plate.jpg" type="image/jpeg"/>
  </entry>
  <entry>
    <title>Zuse Graphomat Z64 (1961–1964)</title>
    <link href="https://jaev.gallery/notes/zuse-graphomat-z64/"/>
    <id>https://jaev.gallery/notes/zuse-graphomat-z64/</id>
    <published>2026-10-20T00:00:00Z</published>
    <updated>2026-10-20T00:00:00Z</updated>
    <summary>The Zuse Graphomat Z64, the German flatbed plotter of 1961–64 that drew early works by Frieder Nake and Georg Nees: how it worked and where to see one.</summary>
    <link rel="enclosure" href="https://jaev.gallery/assets/notes/zuse-graphomat-z64-steve-parker.jpg" type="image/jpeg"/>
  </entry>
</feed>
